VR for Construction. Improving Technical Operations within Self-Build Housing Sector
Timber Frame Self-Build Housing Sector (TFSBS), accounts only 7-10% of the UK’s housing construction market. This figure is significantly higher in some other contexts, e.g. 80% in Austria, 60% in Canada and 50% in the USA. With the government’s policies stepping in to encourage self-building, it is essential for the companies to increase their competitiveness providing an efficient workflow and clear communication with the clients by using the latest digital technologies.
End-users, who make buying decisions to self-build, often have little or no knowledge of the construction industry. Therefore, they face significant challenges in communication with professionals in terms of spatial awareness, ability to visualise technical drawings and understanding the construction process. For many architectural and construction practices in the UK’s TFSBS the primary communication medium with clients is email. This results in an increased number of the iterations per each project lifecycle, leading to difficulties in interoperability among designers, manufacturers and builders.
Virtual and Augmented Reality (VR and AR) technologies are widely acknowledged as aids for clients and professionals in a more productive interaction. Game technologies have also been recognised to be effective in resolving problems in science and business. However, designing data rich Virtual Environments that would enhance clients’ spatial understanding from the solution spaces, simplify architect-client business/marketing communications, provide parametric customisation options, consolidate quantification, support interoperability, and leverage integration across the whole BIM process are still outstanding challenges. Business and technical key performance indicators, as well as conceptual and methodological frameworks, are developed for adopting BIM principles and emerging game-like VR and AR technologies to support TFSBS within the UK housing industry in Business and Technical Operations.
This session will offer technical recommendations for the development of a proof of concept prototype to support the aim as mentioned above.