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Enhancing engineering design using collaborative VR environments

18-Oct-2018
Visualisation Theatre
Visualisation
This session describes the work that Atkins have undertaken in developing bespoke approaches to collaborative engineering tools for working with reality capture data in real-time rendering engines with VR. This was tested, used and validated as part of a major energy refurbishment project. Reality capture in engineering and architecture is rapidly becoming a standard process in the initial and later stages of projects, as the hardware becomes more accessible and user knowledge improves. However, approaches to using these high accuracy, but cumbersome datasets are less advanced, frequently requiring slow conversion to traditional 2D or 3D models. To increase the value and usability of these datasets in particular pointclouds, Atkins have developed a software platform, ICON, and an associated suite of tools. These have been designed to provide a highly affordable, easy to access and intuitive environment for engineers and clients to collaborate and design. These tools include, multi-user VR interactivity, digital survey tools, pipe and extruded element layout, commenting/ mark-up and placement of 3D (BIM) catalogue items. When used as part of a major project, requiring the refurbishment of pipework within several plantrooms, the toolset reduced the design phase from six to two weeks.
Speakers
John Tredinnick, Technical Authority for Immersive Media - SNC-Lavalin Atkins

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